Update the resdl function for more than just ssbu

master
Lertsenem 2021-03-03 09:11:09 +01:00
parent 3d1c2e6b20
commit b75e78f89a
1 changed files with 123 additions and 57 deletions

View File

@ -1,12 +1,12 @@
import io
import os
import pathlib
import sys
import urllib
import zipfile
import requests
from .characters_ssbu import EVERYONE
# -----------------------------------------------------------------------------
def download_file(url, with_progressbar = True, proxy = None):
@ -45,86 +45,152 @@ def download_file(url, with_progressbar = True, proxy = None):
return f
# -----------------------------------------------------------------------------
def download_res_ssbu(dstdir, proxy = None, log=None):
"""Downloads SSBU resources from spriters and rename them according to
lokrez expectations"""
def download_res(
dstdir,
game = None,
source = None,
store_raw = False,
proxy = None,
log = None,
):
"""TODO: Docstring for download_res_pplus.
:returns: TODO
stock_icons_url = "https://www.spriters-resource.com/download/111395/"
"""
if not game:
return
# -------------------------------------------------------------------------
# Download stock icons
log.warning("Downloading stock icons...")
fstocks = download_file(stock_icons_url, proxy = proxy)
zfstocks = zipfile.ZipFile(fstocks)
# Select default source if needed
if not source:
if game.GAME.name == "pplus":
source = "smashlyon"
elif game.GAME.name == "ssbu":
source = "spriters"
if source not in ["smashlyon", "spriters"]:
raise NotImplementedError(
"The only working sources are 'smashlyon' and 'spriters'",
)
gamedir = dstdir / game.GAME.name
try:
gamedir.mkdir(parents=True)
except FileExistsError:
log.debug("Game directory already exist")
# A cache to save time
cache = {}
# Iter over each character
for character in EVERYONE:
for character in game.EVERYONE:
log.warning("Downloading images for {}...".format(character.name))
# Create directory for this character
chardir = dstdir / character.name
chardir = gamedir / character.name
try:
chardir.mkdir()
except FileExistsError:
log.info(
"Directory already exists for {}".format(character.name)
)
if not store_raw:
try:
next(chardir.iterdir())
log.warning(
"Directory not empty for {}, skipping" \
chardir.mkdir(parents=True)
except FileExistsError:
log.info(
"Directory already exists for {}" \
.format(character.name)
)
continue
except StopIteration:
log.info(
"Directory empty, downloading",
)
try:
next(chardir.iterdir())
log.warning(
"Directory not empty for {}, skipping" \
.format(character.name)
)
continue
except StopIteration:
log.info(
"Directory empty, downloading",
)
# Download urls & write image files
for url in character.spritersurls:
try:
f = download_file(url, proxy = proxy)
except Exception as e:
for url_nb, url in enumerate(character.res_urls[source]):
# If we have the file in cache, just get it
if url in cache and cache[url] is not None:
log.debug("Found url '{}' in cache".format(url))
f = cache[url]
else:
try:
log.warning("Download failed ({}), retrying".format(e))
f = download_file(url, proxy = proxy)
except Exception as e:
log.error("Download failed({})".format(e))
log.debug(e, exc_info = True)
continue
try:
# Try the download a 2nd time
log.warning("Download failed ({}), retrying".format(e))
f = download_file(url, proxy = proxy)
except Exception as e:
log.error("Download failed({})".format(e))
log.debug(e, exc_info = True)
continue
with zipfile.ZipFile(f) as zfchar:
for zf in [zfchar,zfstocks]:
for source_filename in zf.namelist():
# We save the file in cache if it's the second time we need
# to download it.
if url in cache:
log.debug("Saving url '{}' in cache".format(url))
cache[url] = f
else:
log.debug("Marking url '{}' in cache".format(url))
cache[url] = None
if "No Gamma Fix" in source_filename:
continue
if character.codename not in source_filename:
continue
# if store_raw: we just save the raw zip file
if store_raw:
outfile_name = pathlib.Path(
urllib.parse.urlparse(url).path
) \
.name
with open(str(gamedir/outfile_name), "wb") as outfile:
outfile.write(f.getbuffer())
target_filename = pathlib.Path(source_filename).name
# Add symlink for readablity
os.symlink(
str(outfile_name),
str( gamedir/
"{charname}.{nb}.zip".format(
charname = character.name,
nb = url_nb+1,
)),
)
if target_filename in ["","Tag.txt"]:
continue
continue
target_filename = pathlib.Path(source_filename).name
# otherwise: get the characters pictures and write them in the
# outdir
with zipfile.ZipFile(f) as zf:
for source_filename in zf.namelist():
target_filename = target_filename.replace(
character.codename,
character.name,
)
if "No Gamma Fix" in source_filename:
continue
log.debug("Writing file '{}'".format(target_filename))
if character.codename not in source_filename:
continue
target_filename = chardir / target_filename
target_filename = pathlib.Path(source_filename).name
with open(str(target_filename), "wb") as tf:
tf.write(zf.read(source_filename))
if target_filename in ["","Tag.txt"]:
continue
target_filename = pathlib.Path(source_filename).name
target_filename = target_filename.replace(
character.codename,
character.name,
)
log.debug("Writing file '{}'".format(target_filename))
target_filename = chardir / target_filename
with open(str(target_filename), "wb") as tf:
tf.write(zf.read(source_filename))
# =============================================================================
if __name__ == '__main__':