Update the resdl function for more than just ssbu
parent
3d1c2e6b20
commit
b75e78f89a
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@ -1,12 +1,12 @@
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import io
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import io
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import os
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import pathlib
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import pathlib
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import sys
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import sys
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import urllib
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import zipfile
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import zipfile
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import requests
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import requests
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from .characters_ssbu import EVERYONE
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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def download_file(url, with_progressbar = True, proxy = None):
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def download_file(url, with_progressbar = True, proxy = None):
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@ -45,86 +45,152 @@ def download_file(url, with_progressbar = True, proxy = None):
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return f
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return f
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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def download_res_ssbu(dstdir, proxy = None, log=None):
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def download_res(
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"""Downloads SSBU resources from spriters and rename them according to
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dstdir,
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lokrez expectations"""
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game = None,
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source = None,
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store_raw = False,
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proxy = None,
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log = None,
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):
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"""TODO: Docstring for download_res_pplus.
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:returns: TODO
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stock_icons_url = "https://www.spriters-resource.com/download/111395/"
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"""
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if not game:
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return
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# -------------------------------------------------------------------------
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# Select default source if needed
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# Download stock icons
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if not source:
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log.warning("Downloading stock icons...")
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if game.GAME.name == "pplus":
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fstocks = download_file(stock_icons_url, proxy = proxy)
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source = "smashlyon"
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zfstocks = zipfile.ZipFile(fstocks)
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elif game.GAME.name == "ssbu":
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source = "spriters"
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if source not in ["smashlyon", "spriters"]:
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raise NotImplementedError(
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"The only working sources are 'smashlyon' and 'spriters'",
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)
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gamedir = dstdir / game.GAME.name
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try:
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gamedir.mkdir(parents=True)
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except FileExistsError:
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log.debug("Game directory already exist")
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# A cache to save time
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cache = {}
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# Iter over each character
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# Iter over each character
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for character in EVERYONE:
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for character in game.EVERYONE:
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log.warning("Downloading images for {}...".format(character.name))
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log.warning("Downloading images for {}...".format(character.name))
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# Create directory for this character
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chardir = gamedir / character.name
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chardir = dstdir / character.name
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try:
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chardir.mkdir()
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except FileExistsError:
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log.info(
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"Directory already exists for {}".format(character.name)
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)
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if not store_raw:
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try:
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try:
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next(chardir.iterdir())
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chardir.mkdir(parents=True)
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log.warning(
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except FileExistsError:
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"Directory not empty for {}, skipping" \
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log.info(
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"Directory already exists for {}" \
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.format(character.name)
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.format(character.name)
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)
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)
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continue
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except StopIteration:
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try:
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log.info(
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next(chardir.iterdir())
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"Directory empty, downloading",
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log.warning(
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)
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"Directory not empty for {}, skipping" \
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.format(character.name)
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)
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continue
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except StopIteration:
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log.info(
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"Directory empty, downloading",
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)
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# Download urls & write image files
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# Download urls & write image files
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for url in character.spritersurls:
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for url_nb, url in enumerate(character.res_urls[source]):
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try:
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f = download_file(url, proxy = proxy)
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# If we have the file in cache, just get it
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except Exception as e:
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if url in cache and cache[url] is not None:
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log.debug("Found url '{}' in cache".format(url))
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f = cache[url]
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else:
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try:
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try:
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log.warning("Download failed ({}), retrying".format(e))
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f = download_file(url, proxy = proxy)
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f = download_file(url, proxy = proxy)
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except Exception as e:
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except Exception as e:
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log.error("Download failed({})".format(e))
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try:
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log.debug(e, exc_info = True)
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# Try the download a 2nd time
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continue
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log.warning("Download failed ({}), retrying".format(e))
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f = download_file(url, proxy = proxy)
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except Exception as e:
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log.error("Download failed({})".format(e))
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log.debug(e, exc_info = True)
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continue
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with zipfile.ZipFile(f) as zfchar:
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# We save the file in cache if it's the second time we need
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for zf in [zfchar,zfstocks]:
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# to download it.
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for source_filename in zf.namelist():
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if url in cache:
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log.debug("Saving url '{}' in cache".format(url))
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cache[url] = f
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else:
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log.debug("Marking url '{}' in cache".format(url))
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cache[url] = None
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if "No Gamma Fix" in source_filename:
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continue
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if character.codename not in source_filename:
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# if store_raw: we just save the raw zip file
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continue
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if store_raw:
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outfile_name = pathlib.Path(
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urllib.parse.urlparse(url).path
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) \
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.name
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with open(str(gamedir/outfile_name), "wb") as outfile:
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outfile.write(f.getbuffer())
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target_filename = pathlib.Path(source_filename).name
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# Add symlink for readablity
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os.symlink(
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str(outfile_name),
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str( gamedir/
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"{charname}.{nb}.zip".format(
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charname = character.name,
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nb = url_nb+1,
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)),
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)
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if target_filename in ["","Tag.txt"]:
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continue
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continue
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target_filename = pathlib.Path(source_filename).name
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# otherwise: get the characters pictures and write them in the
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# outdir
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with zipfile.ZipFile(f) as zf:
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for source_filename in zf.namelist():
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target_filename = target_filename.replace(
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if "No Gamma Fix" in source_filename:
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character.codename,
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continue
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character.name,
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)
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log.debug("Writing file '{}'".format(target_filename))
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if character.codename not in source_filename:
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continue
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target_filename = chardir / target_filename
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target_filename = pathlib.Path(source_filename).name
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with open(str(target_filename), "wb") as tf:
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if target_filename in ["","Tag.txt"]:
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tf.write(zf.read(source_filename))
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continue
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target_filename = pathlib.Path(source_filename).name
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target_filename = target_filename.replace(
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character.codename,
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character.name,
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)
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log.debug("Writing file '{}'".format(target_filename))
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target_filename = chardir / target_filename
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with open(str(target_filename), "wb") as tf:
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tf.write(zf.read(source_filename))
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# =============================================================================
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# =============================================================================
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if __name__ == '__main__':
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if __name__ == '__main__':
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