ssbu_lokrez/lokrez/smashgg.py

247 lines
7.2 KiB
Python

import json
import os, os.path
import requests
import lokrez.characters_ssbu as characters_ssbu
# =============================================================================
API_HOST = "api.smash.gg"
API_ENDPOINT = "gql/alpha"
API_SCHEME = "https"
API_URL = "{scheme}://{host}/{endpoint}".format(
scheme = API_SCHEME,
host = API_HOST,
endpoint = API_ENDPOINT,
)
CHARACTERS = { c.smashggid : c.name for c in characters_ssbu.EVERYONE }
PLAYERSKINS = {}
# =============================================================================
# -----------------------------------------------------------------------------
class Player():
"""A Player, as registered by the smash.gg API, and their characters
choices and placement in a tournament"""
# -------------------------------------------------------------------------
def __init__(
self,
id,
prefix,
gamerTag,
placement,
seeding,
twitterHandle = None,
chars = None
):
self.id = int(id) # actually intended to store an Entrant id
self.prefix = ( "" if prefix is None else prefix )
self.gamerTag = gamerTag
self.placement = int(placement)
self.seeding = int(seeding)
self.twitterHandle = ( "" if twitterHandle is None else twitterHandle )
if chars is None:
self.chars = {}
else:
self.chars = chars
# -------------------------------------------------------------------------
def add_character_selection(self, character, win):
if type(character) != tuple:
try:
charname = CHARACTERS[character]
except KeyError:
charname = character # Unknown char -> sgg id
try:
skin = PLAYERSKINS[self.gamerTag.lower()][charname]
except KeyError:
skin = "00" # default skin
character = ( charname, skin )
try:
self.chars[character] += ( 1.01 if win else 1.00 )
# This 1.01 / 1.00 tricks should hold until the player loses 101
# matches with one character and wins 100 matches with another...
# during one tournament.
except KeyError:
self.chars[character] = ( 1.01 if win else 1.00 )
# -------------------------------------------------------------------------
def get_mains(self):
return [ cv[0] for cv in sorted(
self.chars.items(),
key = lambda cv: cv[1],
reverse = True,
) ]
# -------------------------------------------------------------------------
def conf(self):
# The char list looks like 'character1_skin1 (12.08), character2_skin2
# (3.02)' where the number between parenthesis is the number of time
# the character was played
charslist = ", ".join( [ "{}_{} ({:.2f})".format(c,s,n) for (c,s),n in
sorted( self.chars.items(), key = lambda cv: cv[1], reverse =
True,) ])
return """
[player {tag}]
tag: {tag}
team: {pfx}
seeding: {seed}
placement: {plc}
twitter: {twi}
characters: {charslist}""" \
.format(
tag = self.gamerTag,
pfx = self.prefix,
seed = self.seeding,
plc = self.placement,
twi = self.twitterHandle,
charslist = charslist,
)
# -----------------------------------------------------------------------------
class Tournament():
"""A Tournament, as registered by the smash.gg API"""
# -------------------------------------------------------------------------
def __init__(
self,
id,
name,
slug,
startAt,
numEntrants,
venueAddress = None,
venueName = None,
city = None,
countryCode = None,
hashtag = None,
):
self.id = id
self.name = name
self.slug = slug.split("/")[-1]
self.startAt = startAt
self.numEntrants = numEntrants
self.venueAddress = venueAddress
self.venueName = venueName
self.city = city
self.countryCode = countryCode
self.hashtag = hashtag
# -------------------------------------------------------------------------
def conf(self):
return """
[Tournament]
name: {name}
date: {date}
location: {loc} - {addr} ({city}, {ctry})
slug: {slug}
numEntrants: {nbe}""" \
.format(
id = self.id,
name = self.name,
date = self.startAt,
loc = self.venueName,
addr = self.venueAddress,
city = self.city,
ctry = self.countryCode,
slug = self.slug,
nbe = self.numEntrants,
)
# -------------------------------------------------------------------------
def clean_name(self, name_seo_delimiter):
if name_seo_delimiter is not None:
self.name = self.name.split(name_seo_delimiter)[0].strip()
return self
# =============================================================================
def run_query(
query_name,
variables = {},
token = "",
proxy = None,
query_dir = "queries",
query_extension = "gql",
api_url = API_URL,
log = None,
):
# Load query
query_path = os.path.join(
query_dir,
"{}.{}".format(
query_name,
query_extension,
)
)
query = ""
with open(query_path, 'r') as query_file:
query = query_file.read()
# Build payload
payload = {
"query": query,
"variables": json.dumps(variables),
}
# Build headers
headers = {
"Authorization": "Bearer {token}".format(token = token),
"Accept": "application/json",
"Content-Type": "application/json"
}
# Send the query
try:
log.debug("Sending query '{}' with variables:".format(query_name))
log.debug(json.dumps(variables))
except AttributeError:
pass
rv = requests.post(
API_URL,
json.dumps(payload).encode("utf-8"),
headers = headers,
proxies = {"http": proxy, "https": proxy},
)
try:
rv_json = rv.json()
except Exception as e:
log.error("HTTP request failed")
log.error(e)
log.debug(e, exc_info=True)
log.debug(rv)
# Try to return the data, or log the error and return None
try:
log.debug("query complexity : {}" \
.format(
rv_json["extensions"]["queryComplexity"],
))
return rv_json["data"]
except KeyError:
try:
log.error("GraphQL error")
log.error(rv_json)
except AttributeError:
pass
return None