ssbu_lokrez/lokrez/smashgg.py

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import json
import os, os.path
import requests
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# =============================================================================
API_HOST = "api.smash.gg"
API_ENDPOINT = "gql/alpha"
API_SCHEME = "https"
API_URL = "{scheme}://{host}/{endpoint}".format(
scheme = API_SCHEME,
host = API_HOST,
endpoint = API_ENDPOINT,
)
# =============================================================================
# -----------------------------------------------------------------------------
class Player():
"""A Player, as registered by the smash.gg API, and their characters
choices and placement in a tournament"""
CHARACTERS = {
1272: "bowser jr",
1273: "bowser",
1275: "cloud",
1277: "daisy",
1280: "donkey kong",
1285: "falco",
1286: "fox",
1287: "ganondorf",
1290: "ice climbers",
1291: "ike",
1292: "inkling",
1293: "jigglypuff",
1294: "king dedede",
1295: "kirby",
1296: "link",
1297: "little mac",
1298: "lucario",
1299: "lucas",
1300: "lucina",
1301: "luigi",
1302: "mario",
1305: "megaman",
1307: "metaknight",
1310: "mewtwo",
1313: "ness",
1314: "olimar",
1315: "pacman",
1316: "palutena",
1317: "peach",
1318: "pichu",
1319: "pikachu",
1320: "pit",
1321: "pokemon trainer",
1323: "rob",
1324: "robin",
1325: "rosalina and luma",
1326: "roy",
1328: "samus",
1329: "sheik",
1330: "shulk",
1331: "snake",
1332: "sonic",
1333: "toon link",
1334: "villager",
1335: "wario",
1336: "wii-fit trainer",
1337: "wolf",
1338: "yoshi",
1339: "young link",
1340: "zelda",
1405: "mr game & watch",
1406: "incineroar",
1407: "king k. rool",
1408: "dark samus",
1409: "byleth",
1413: "isabelle",
1441: "piranha plant",
1453: "joker",
1532: "terry",
}
# -------------------------------------------------------------------------
def __init__(
self,
id,
prefix,
gamerTag,
placement,
seeding,
twitterHandle = None,
chars = None
):
self.id = int(id) # actually intended to store an Entrant id
self.prefix = prefix
self.gamerTag = gamerTag
self.placement = int(placement)
self.seeding = int(seeding)
self.twitterHandle = twitterHandle
if chars is None:
self.chars = {}
else:
self.chars = chars
# -------------------------------------------------------------------------
def add_character_selection(self, character, win):
try:
character = self.CHARACTERS[character]
except KeyError:
pass
try:
self.chars[character] += ( 1.01 if win else 1.00 )
# This 1.01 / 1.00 tricks should hold until the player loses 101
# matches with one character and wins 100 matches with another...
# during one tournament.
except KeyError:
self.chars[character] = ( 1.01 if win else 1.00 )
# -------------------------------------------------------------------------
def get_mains(self):
return [ cv[0] for cv in sorted(
self.chars.items(),
key = lambda cv: cv[1],
reverse = True,
) ]
# -------------------------------------------------------------------------
def conf(self):
# The char list looks like 'character1 (12.08), character2 (3.02)'
# where the number between parenthesis is the number of time the
# character was played
charslist = ", ".join(
[ "{} ({:.2f})".format(c,n) for c,n in sorted(
self.chars.items(),
key = lambda cv: cv[1],
reverse = True,
) ]
)
return """
[player {tag}]
tag: {tag}
team: {pfx}
seeding: {seed}
placement: {plc}
twitter: {twi}
characters: {charslist}""" \
.format(
tag = self.gamerTag,
pfx = self.prefix,
seed = self.seeding,
plc = self.placement,
twi = self.twitterHandle,
charslist = charslist,
)
# -----------------------------------------------------------------------------
class Tournament():
"""A Tournament, as registered by the smash.gg API"""
# -------------------------------------------------------------------------
def __init__(
self,
id,
name,
slug,
startAt,
numEntrants,
venueAddress = None,
venueName = None,
city = None,
countryCode = None,
hashtag = None,
):
self.id = id
self.name = name
self.slug = slug.split("/")[-1]
self.startAt = startAt
self.numEntrants = numEntrants
self.venueAddress = venueAddress
self.venueName = venueName
self.city = city
self.countryCode = countryCode
self.hashtag = hashtag
# -------------------------------------------------------------------------
def conf(self):
return """
[Tournament]
name: {name}
date: {date}
location: {loc} - {addr} ({city}, {ctry})
slug: {slug}
numEntrants: {nbe}""" \
.format(
id = self.id,
name = self.name,
date = self.startAt,
loc = self.venueName,
addr = self.venueAddress,
city = self.city,
ctry = self.countryCode,
slug = self.slug,
nbe = self.numEntrants,
)
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# =============================================================================
def run_query(
query_name,
variables = {},
token = "",
proxy = None,
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query_dir = "queries",
query_extension = "gql",
api_url = API_URL,
log = None,
):
# Load query
query_path = os.path.join(
query_dir,
"{}.{}".format(
query_name,
query_extension,
)
)
query = ""
with open(query_path, 'r') as query_file:
query = query_file.read()
# Build payload
payload = {
"query": query,
"variables": json.dumps(variables),
}
# Build headers
headers = {
"Authorization": "Bearer {token}".format(token = token),
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"Accept": "application/json",
"Content-Type": "application/json"
}
# Send the query
try:
log.debug("Sending query '{}' with variables:".format(query_name))
log.debug(json.dumps(variables))
except AttributeError:
pass
rv = requests.post(
API_URL,
json.dumps(payload).encode("utf-8"),
headers = headers,
proxies = {"http": proxy, "https": proxy},
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)
try:
rv_json = rv.json()
except Exception as e:
log.error("HTTP request failed")
log.error(e)
log.debug(e, exc_info=True)
log.debug(rv)
# Try to return the data, or log the error and return None
try:
log.debug("query complexity : {}" \
.format(
rv_json["extensions"]["queryComplexity"],
))
return rv_json["data"]
except KeyError:
try:
log.error("GraphQL error")
log.error(rv_json)
except AttributeError:
pass
return None